360° SOUND MIX // NON LINEAR ORCHESTRAL SCORE // ROTATIONAL SCORING // AR SOUND DESIGN // 360° SOUND MIX // NON LINEAR ORCHESTRAL SCORE // ROTATIONAL SCORING // AR SOUND DESIGN // 360° SOUND MIX // NON LINEAR ORCHESTRAL SCORE // ROTATIONAL SCORING // AR SOUND DESIGN // 360° SOUND MIX // NON LINEAR ORCHESTRAL SCORE // ROTATIONAL SCORING // AR SOUND DESIGN // 360° SOUND MIX // NON LINEAR ORCHESTRAL SCORE // ROTATIONAL SCORING // AR SOUND DESIGN // 360° SOUND MIX // NON LINEAR ORCHESTRAL SCORE // ROTATIONAL SCORING // AR SOUND DESIGN //
We scored and sound designed this Marvel Studios first-of-its-kind augmented reality story experience, in anticipation of their epic new film release, Eternals.
The immersive experience by the same name allows users to explore the world of the Eternals, meet the characters, and become a part of the action. Users travel 7,000 years back in time to learn how the Eternals helped shape today’s civilisation.
We used a combination of cutting edge interactive gaming technology and our experience in film mixing and live scoring to give this epic non linear story experience the sonics of the Marvel Universe.
The immersive experience by the same name allows users to explore the world of the Eternals, meet the characters, and become a part of the action. Users travel 7,000 years back in time to learn how the Eternals helped shape today’s civilisation.
We used a combination of cutting edge interactive gaming technology and our experience in film mixing and live scoring to give this epic non linear story experience the sonics of the Marvel Universe.
Sound Design // Ieva Vaiti
Supervising Interactive Sound Mixer // Rory Walker
Themes // Ramin Djawadi
Interactive Score and Additional Music // Thomas Haines
Score Recording // Nick Taylor at Air Edel
Score Mix // Thomas Haines at Brain Audio Studios
Created by Nexus Studios, Marvel Studios
Supervising Interactive Sound Mixer // Rory Walker
Themes // Ramin Djawadi
Interactive Score and Additional Music // Thomas Haines
Score Recording // Nick Taylor at Air Edel
Score Mix // Thomas Haines at Brain Audio Studios
Created by Nexus Studios, Marvel Studios
SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD // SPATIAL AUDIO // UNITY DEVELOPMENT // GENERATIVE SOUND DESIGN // ORIGINAL MUSIC // FINAL MIX // FMOD //
Crafting the Sound Universe for Headspace XR
Brain Audio was tasked with creating an immersive auditory experience for the Meta Quest Headspace XR app developed in collaboration with Nexus Studios, Meta, and Headspace. Our goal was to design a compelling sound universe that spoke directly to teenagers and young adults, offering a fresh and engaging approach to meditation.
CLIENT:
Headspace — Renowned for its modern and accessible approach to mindfulness and meditation.
PARTNERS:
Nexus Studios — Visionary creators of interactive and immersive experiences.
Meta — Pioneers in cutting edge XR technology and immersive environments.
CHALLENGE:
The challenge was multifaceted. We needed to develop interactive music and sound worlds that resonated with the Gen Z demographic, known for their unique tastes and preferences. In doing so we were keen to avoid overused New Age sound tropes, striving instead for a contemporary, relatable sound and experience.This enhanced the immersive nature of the XR environment, seamlessly integrating with Nexus Studios’ visuals and Meta’s XR technology.
APPROACH:
1. Research and Development:
We conducted extensive research into Gen Z’s auditory preferences and trends. This involved analysing popular music, soundscapes, and interactive experiences to understand what resonates with this audience.
2. Collaboration:
Working closely with Nexus Studios and Meta, we integrated their visual and technological insights with our sound design. Regular brainstorming sessions and iterative feedback loops ensured that our sound universe was harmoniously aligned with the visual elements and user interface.
3. Sound Design and Interactive Music:
We composed a dynamic soundscape that evolved based on user interactions, ensuring a personalised and engaging experience. Contemporary Soundscapes: We incorporated elements from various genres and modern sound design techniques which included ambient electronic sounds, minimalistic beats, and unexpected auditory cues that kept users intrigued. Emotional Resonance: We designed the soundscapes to evoke a range of emotions, from calmn and relaxation to focus and energy, depending on the meditation experience.
4. User Testing:
We conducted rounds of user testing with client and participants to refine our sound design. Feedback was meticulously analysed and used to make adjustments that enhanced user satisfaction and engagement.
RESULTS:
The Headspace XR project successfully launched, receiving positive feedback for its innovative sound design and immersive experience.
The interactive soundscapes kept users engaged and motivated, leading to increased app usage and longer meditation sessions.
RECEPTION:
Users appreciated the contemporary approach to meditation, with many highlighting the freshness and relatability of the sound design.
Headspace, Nexus Studios, and Meta commended Brain Audio for our creativity and commitment. The project was praised for breaking away from traditional meditation soundscapes and resonating deeply with the Gen Z audience.
The Headspace XR project successfully launched, receiving positive feedback for its innovative sound design and immersive experience.
The interactive soundscapes kept users engaged and motivated, leading to increased app usage and longer meditation sessions.
RECEPTION:
Users appreciated the contemporary approach to meditation, with many highlighting the freshness and relatability of the sound design.
Headspace, Nexus Studios, and Meta commended Brain Audio for our creativity and commitment. The project was praised for breaking away from traditional meditation soundscapes and resonating deeply with the Gen Z audience.
“I absolutely ADORE what you guys did for Headspace, it’s iconic!”
— Sarah Arruda // Executive Producer, Strategic Innovation Partnerships // Nexus Studios
LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING // LIVE SCORE // PERCUSSION // ENSEMBLE RECORDING //
GELATO BALLETO
Georgina Starr
Live Score // Thomas Haines
Live performance for 18 dancers and 4 percussionists.
Performed at the Old Sessions House, Clenrkenwell Green, Feb 2022.
Also recorded live at Air Edel in Jan 2022.
Score written for percussionists // Rosie Bergonzi, Catherine Ring, Louise Anna Duggan and Harriet Riley.
Commissioned By // Hermes, Paris.
Georgina Starr
Live Score // Thomas Haines
Live performance for 18 dancers and 4 percussionists.
Performed at the Old Sessions House, Clenrkenwell Green, Feb 2022.
Also recorded live at Air Edel in Jan 2022.
Score written for percussionists // Rosie Bergonzi, Catherine Ring, Louise Anna Duggan and Harriet Riley.
Commissioned By // Hermes, Paris.
The set for this piece is like a big graphic score inhabited by dancers and percussionists.
Dancers manoeuvre arrays of various sized coloured discs, like living musical notation.
The percussionists play tightly choreographed music with corresponding coloured mallets.
Dancers manoeuvre arrays of various sized coloured discs, like living musical notation.
The percussionists play tightly choreographed music with corresponding coloured mallets.
INTERACTIVE AUDIO // ISNTALLATION // GENERATIVE AI // MULTI LANGUAGE VOICE RECORDING // INTERACTIVE AUDIO // ISNTALLATION // GENERATIVE AI // MULTI LANGUAGE VOICE RECORDING // INTERACTIVE AUDIO // ISNTALLATION // GENERATIVE AI // MULTI LANGUAGE VOICE RECORDING // INTERACTIVE AUDIO // ISNTALLATION // GENERATIVE AI // MULTI LANGUAGE VOICE RECORDING // INTERACTIVE AUDIO // ISNTALLATION // GENERATIVE AI // MULTI LANGUAGE VOICE RECORDING //
GOOGLE DAVOS
Interactive installation.
We did the Sound design and multi - language voice recording for this interactive virtual ticket booth installation for google at the Davos World Economic Forum.
We worked closely with Nexus Studios to develop the sound for their Ticket Booth interactive installation at the Davos expo for Google Cloud. We worked with 8 different voice artists to produce multilingual AI character - Sam.
Interactive installation.
We did the Sound design and multi - language voice recording for this interactive virtual ticket booth installation for google at the Davos World Economic Forum.
We worked closely with Nexus Studios to develop the sound for their Ticket Booth interactive installation at the Davos expo for Google Cloud. We worked with 8 different voice artists to produce multilingual AI character - Sam.
Sound Design // Chris Branch & Laura Selby
Director // Felix Massey
Producer // Nexus Studios
Director // Felix Massey
Producer // Nexus Studios
LIVE MUSIC // THEATRE // MUSICAL DIRECTION // LIVE COMEDY // LIVE MUSIC // THEATRE // MUSICAL DIRECTION // LIVE COMEDY // LIVE MUSIC // THEATRE // MUSICAL DIRECTION // LIVE COMEDY // LIVE MUSIC // THEATRE // MUSICAL DIRECTION // LIVE COMEDY // LIVE MUSIC // THEATRE // MUSICAL DIRECTION // LIVE COMEDY // LIVE MUSIC // THEATRE // MUSICAL DIRECTION // LIVE COMEDY //
THE LOST DISC
The musical tale of a legendary recording.
The Lost Disc is a part music gig, part theatre and part comedy show performed by 3 actors and 4 musicians. It toured the UK, had outings at Machynlleth comedy festival, Latitude Festival and The Vaults Festival before doing an extended run at Soho Theatre in London.
The Lost Disc uses music sound and theatre to tell the story of 3 fictional musical legends from the 1960’s who it is believed made a record together. A present Day Radio DJ and record fanatic goes on an epic quest to see if he can find it.
The musical tale of a legendary recording.
The Lost Disc is a part music gig, part theatre and part comedy show performed by 3 actors and 4 musicians. It toured the UK, had outings at Machynlleth comedy festival, Latitude Festival and The Vaults Festival before doing an extended run at Soho Theatre in London.
The Lost Disc uses music sound and theatre to tell the story of 3 fictional musical legends from the 1960’s who it is believed made a record together. A present Day Radio DJ and record fanatic goes on an epic quest to see if he can find it.
“A musical detective story, part comedy thriller, part concert experience performed by a multi tasking cast of impossible talent” — Stewart Lee
“The Lost Disc is one of the best and funniest shows I’ve seen in YEARS!!! Totally silly and totally clever - the best kind of comedy” — Mel Giedroyc
“Funny devious, beautifully constructed faux docu-gig-theatre on the investment we make in music/musicians. See it!” — Brian Logan, The Guardian
“Hilarious and smart and sharp. Inside Number 9 meets BBC6 Music meets Indiana Jones. Meticulously put together. Brilliantly played and performed.” — Carl Grose, Associate Director Kneehigh Theatre